Finally I got sub 2 mins. This game was fun to try to speedrun specially that it is short. I don't have the reflexes nor idea for route to get sub 1:40 , so I guess I'm currently done for the moment.
Here is a list of things which I liked in normal playthrough:
1- The ability to jump on hazard with a good timing.
2- The ability of chaining jump to create a very long horizontal and high speed jump.
3- The ability of wall slide. (It really decrease stress of situations which could have been worse)
4- The level design which introduces mechanics gradually and forces one to learn the mechanics.
5- The checkpoint before jumping between hazards XD.
6- The ball motion and weight in general fells right for me.
7- The total end game time.
Here is a list of thing which would be cool to have for the speedrun in the game:
1- The ability to reset the run instead of refresh the page for a reset.
2- An in-game timer.
3- A split timer for each checkpoint.
4- I'm not sure if the timer begin as the game starts or after the first input but If the timer starts to work after the first input that would be cool.
I got used to the controls of this game but I also tested the controls on other keyboard and it doesn't work as other reviews said. (diagonal launch)
This is just a list of things that killed some runs
1- sliding on the wall. I was able to dodge this situations but I'm not sure if there is a good recovery method.
2- Death a lot of them on some certain screens specially when i try to optimize.
There are other things which really causes time losses.
This was fun to play. If there is a video for a speedrun of this game , It would be cool.
Have fun everyone.